You'll find Mental's secret room, with a few jump pads with letters on them. Pick it up, but if you do, some waves of Kamikazes (or Kleers, in higher difficulties) will spawn when you're about to leave the valley.Ĩ) In the corridor followed by the crushing blocks, before going through the blocks, when facing them, turn around, and walk to the dark area, then turn left once you're in a dead end. Go near them to register a secret.ħ) From #6, there's some ammo behind the crates. Blast it with a rocket to reveal an entrance.ĥ) From #4, proceed through the entrance to discover a secret hall of fame, and stick around for a small speech and then disco music.Ħ) From #4 and #5, turn left and follow the path to the valley. Go near it to register the secret, and use it if you use to make a phone call.Ĥ) From the temple's position, before entering, follow the wall to the left until you see some differently colored wall. 45 there as well, but doesn't count as a secret.ģ) From #2, there's a phone booth near the corner of the terrain (behind the rocks, in HD). Go there, and pick up the armor there to register the secret, although there's a Schofield. Pick up the Rocket Launcher.Ģ) Once you surface from the lake, turn right, you'll see some small terrain there, with a tree. Remember to Like/Favorite if you found any of this guide helpful to you!Īdded a whole sleugh of new guides to the (Other Secret Guides) section.ġ) From your starting position, dive into the lake, all the way down, until you see a rather bright spot with a Rocket Launcher. No cheats were used during gameplay and difficulty is Normal.Ĭredit to: Game FAQs [Serious Sam Wiki [and galleyuk for the information. If any if the images are too small for you to see, click one one and it will enlarge itself to fullscreen. Please wait while all of the images render themselves, thank you. I only listed the secrets of what I found in order, so please, enjoy this drastically long compliation of every one of the 133 secrets! You can help by posting comments at the bottom of this page, suggest that on how you might've gotten the secret, or what you think I should fix/add on to this. Though each secret is not 100% legit, because others can find other routes and skilled tactics on how to get there faster. The new screenshots will help give an easier explaination of what the secrets look like and you can probably find the rendered location by yourself. This guide will help explain of what hidden objects there are through out all 12 Campaign levels. then go past it a bit then you'll hear a buzzard sound it's the Witch Harpy's call the best way to kill them now is with your Knife.This is the complete guide of Serious Sam Classic: The Second Encounter secrets. then you can kick butt! when you get to the end of the path keep going and eventfully you'll come to a tree blow it up with your new R.L. To find the Biomechoniod Major and the Sythian Witch Harpy on level 1 when you get there turn around and keep going forward until you get to the first level of the temple then you'll see a path go onto the path then go to the end and right when you get of the path you'll find the Biomechoniod Major BEWARE: They are armed with Rocket Launchers and there are four of them but don't worry if you find the Rocket Launcher on the 3rd floor on the temple to get it first get to the 3rd floor then go right then you'll see a stone ledge to your right then CAREFULLY Jump on the ledge then you'll see another ledge then go a little bit forward then turn so your facing the 2nd floor then back up a pinch so you can running start then run off then time your jump right then you'll be on the ledge you saw then go to the end of it and you'll find the R.L.
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