Players with a home base advantage will likely be better equipped to handle their surroundings than invaders.Īll the features above are currently in the game and functional, however much of the content in these systems is placeholder. From the snow forests of the North to the colorful parrot Tokars of the red desert, gear that lets you survive in one biome may kill you in another. Drastically Different Biomes - Explore the harsh world.Put that storage chest too close to your fire you may come home to a pile of Ash. That steak in your backpack might just freeze in the snow, at least it will take longer to go rotten. Items can have different behaviors based on current stats too. Stat Simulation - More than just a hunger bar, everything in the world is affected by time of day, current biome, localized effects like radiation, dynamic weather, heat given off by machines etc.Dynamic Day/Night + Weather - Pick the right time of day to attempt crossing sand dunes, but watch out for sandstorms.You might just find those engine parts you've been looking for here. Town Ruins and Relics with Random Loot - Tightly contested, if the radiation and mutated creatures don't kill you, another player will.Hunting Neutral and Hostile Animals - Environment is filled with animals, they may be your lunch, you may be theirs. Farmable Plants - Find wild seeds and get a crop going back home.Careful though, murdering your peers may increase your own penalty for death.
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